Project Enigma Blue
Oct 5, 2026
Hey everyone,
I’m back with another mockup! I just need to star off by saying that I did not mean to go this long without any updates (feels like I’m saying that a lot here lately) but life gets in the way and I don’t always get to work on the things I want to. Sometimes, I can only work on my projects little by little, which is what happened with these mockups. Not that these had a deadline or anything, I just don’t like to go too long without updates.
Anyway, here are the mockups for my other game project that I alluded to in the last game dev post.
Starting off, here’s the title screen. I’m still working on a final name which means that I’m also working on the logo. I’m not 100% sure what I want it to look like as of now, but I will as I progress more into development.
This game will feature Ultra D.P.G.’s mascot, Blue, an enigmatic creator!
He’s a wandering artist that’s looking for adventure, inspiration, and wonder! His journey has lead him to this long forgotten place that’s crawling with unknown beings. What will he find if he continues exploring this lost structure?
As you can see, I’m aiming for an arcade style game that’s similar to Mario Bros., defeat enemies before they defeat you and get the high score! This is (hopefully) a simple game that will help me learn game development without getting overly ambitious.
Before I go, I’m wondering what’s the best way for me to post updates. I’d like to show nothing but progress and gameplay, but that wouldn’t really fix the problem I’m facing now. I could show concept art, designs, and other things in that area (along with gameplay/development progress) but there are some things that I’d like to keep secret/hidden, so I’m not quite sure as of now… Hopefully I can find/think of something soon.
Well, that’s all for today. Later!
Tags: Project Enigma Blue, Mockups,